Independent Video Games | Mobile Application | XR Applications | Contract Development Team
Unity & Unreal Engine development specialists

Dev Diary #2 Goblin Forge: Movement and Interaction

Hi everyone!My name is Connor Thompson, and I am the resident gameplay programmer at Azure Ravens. Today, we are going to take a deeper look into the very early stages of our VR toolkit, movement controls, and some early VR gameplay in the forge itself!Goblin Forge was originally being developed with the Oculus Rift, but...
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