Designing the Buildings of Ravenwood

Hey Everyone! This week I wanted to give you a behind-the-scenes peek into the process of designing and creating buildings for Ravenwood. When it comes to bringing a world to life, many parts and pieces need to fall into place to make the world beautiful and believable. A critical aspect is concept art for the buildings that make up the world. Thankfully, to help design and concept all the fa...

Crafting the Melodies of Ravenwood

Hey everyone!This week, we wanted to give you all a bit of a deeper dive into our development process, specifically, our audio and music development.Music is one of the most important aspects of video games; it grounds the player into this fantasy world, and makes them feel a part of the adventure and story as it unravels. The triumphant highs, painful struggles, and cataclysmic events that tra...

Dev Diary #4 Studio Update: Ventures into Equity Crowdfunding

So wow...A lot has happened in the past month since we last updated all you wonderful people. So to recap, in our last studio update, we talked about our partnership with WeFunder and how they let us regular people invest in companies getting a stake in early companies like ours.  The first goal of the campaign? Raise $50,000 as this gives us enough money to finish the vertical slice and gives ...

Dev Diary #3 Studio Update: Chasing Funding

Hey All!So it's that special time of year where we write another dev blog going over some things, and this is the part where I tell you that we are going to be more consistent with this. Then you go, "Yeah yeah, buddy, we have heard that before." Well, this time it's true! Let me tell you why; we, as a studio, have made the scary decision to focus more on our own independent projects. This mean...

Dev Diary #2 Goblin Forge: Movement and Interaction

Hi everyone!My name is Connor Thompson, and I am the resident gameplay programmer at Azure Ravens. Today, we are going to take a deeper look into the very early stages of our VR toolkit, movement controls, and some early VR gameplay in the forge itself!Goblin Forge was originally being developed with the Oculus Rift, but with the release of the new Oculus Quest 2, we have begun utilizing that i...

Dev Diary #1: Goblin Forge The Start

Hey everyone!My name is Corbin Reeves and I am the game designer here with the Azure Ravens team. In this update, I get the pleasure of talking about our VR game Goblin Forge. Goblin Forge is a VR blacksmithing game that takes place in a medieval fantasy world. You play as the shopkeeper and only blacksmith in a small town. You manage this shop alongside your goblin companions who begrudgingly ...