Exploring All Roads to Survival

Dun Dun Duuuun! Jokes and clickbait titles aside, Exploring all Roads to Survival, is a conversation that we have quite often in the studio. We have been around for so many years now while slowly grinding away at our flagship title Ravenwood. This process is not without its challenges, including financial constraints, resource limitations, and the ever-changing landscape of the gaming industry...

Our First Fortnite Map: Dodgeball Blitz!

Hey Everyone! While we have been hard at work developing our flagship title Ravenwood, our team at Azure Ravens have also taken a foray into a different kind of game development. Working with a couple of our junior developers, Azure Ravens has launched its first ever Fortnite Map: Dodgeball Blitz! A fun 5v5 arena dodgeball match. And if you are eliminated, you can run the obstacle course to ge...

Dev Diary #5 Alchemy and Discovery Crafting

Hi Everyone! This Dev Diary, I wanted to talk a little about one of the things that makes Ravenwood unique and different from other games in the genre, and that is our Lifestyles! Specifically in this diary, I wanted to take a look at our Alchemist Lifestyle, and how there is not one, but two ways to craft in Ravenwood! All of our Crafting Lifestyles, such as Blacksmithing, Alchemy, Tailoring...

So yeah.... We Made a Course!

Okay, so I know we are a game studio, but hear me out... What if we made an educational course? Yup, you heard that correctly! What if we made an educational course on game design/development? Pretty cool, right? A blending of my hobby of being a game professor and my day job of keeping an awesome game studio afloat. Honestly, a match made in heaven (In my opinion); the only downside? It's a co...

Exploring UEFN and User Generated Content

Hey Everyone!It's been a minute since we posted on this blog... (391 days, perhaps...), but that's in the past! Now is the present, and we are back to posting with mild regularity (can't promise the world, you know how it is).We have been hard at work on Ravenwood Acres and hope to share some fantastic news on that front over the next few weeks by showing off combat enhancements, our redesigned...

2 Hours Left! This is The Last Chance! (Article Ported from Wefunder)

Can you believe it?! Less than two hours left! We are so excited to take the first steps in what we are sure will be a long and hopefully successful journey! I wish I could have posted more in these final days, but Michigan has been put through the wringer with this winter storm knocking out over 700,000 people's power. That said, we finally got power back and are over the moon with all the la...

7 Days Remaining! The Seasons are Changing!(Article Ported from Wefunder)

Less than a week left in our campaign; the time is now! Get in before this potential opportunity slips past you. Now for the fun part! The behind-the-scenes info that I have been totally "cleared" to share with you. Just remember we are friends, so the Friend-DA applies, got it? So only share this info and our campaign with your top 100 friends. No more than that, you hear? How does time in R...

8 Days in Counting! What's up with Fishing? (Article Ported from Wefunder)

Hey Everyone! T-minus 8 Days till the campaign closes! If you know, anyone else who might be interested in our campaign, now is the time to send them a message. Perhaps something like: "Hey! An awesome game studio with some really cool developers are working on a stellar project that is closing its friends and family round super soon! So you should join me and invest in the future of Azure Ra...

December Developer Update

Join us for our December Developer Update! We talked about contract game updates, Ravenwood Progress, Goblin Forge EA, and more! 🔔 Reminder that Azure Ravens Entertainment is an open and transparent studio. As such, you will see work-in-progress art, systems, and mechanics. Any forecasts, estimates, or budgets are also subject to adjustment. Leave us your thoughts on our progress in the video ...

Designing the Buildings of Ravenwood

Hey Everyone! This week I wanted to give you a behind-the-scenes peek into the process of designing and creating buildings for Ravenwood. When it comes to bringing a world to life, many parts and pieces need to fall into place to make the world beautiful and believable. A critical aspect is concept art for the buildings that make up the world. Thankfully, to help design and concept all the fa...

Crafting the Melodies of Ravenwood

Hey everyone!This week, we wanted to give you all a bit of a deeper dive into our development process, specifically, our audio and music development.Music is one of the most important aspects of video games; it grounds the player into this fantasy world, and makes them feel a part of the adventure and story as it unravels. The triumphant highs, painful struggles, and cataclysmic events that tra...

Dev Diary #4 Studio Update: Ventures into Equity Crowdfunding

So wow...A lot has happened in the past month since we last updated all you wonderful people. So to recap, in our last studio update, we talked about our partnership with WeFunder and how they let us regular people invest in companies getting a stake in early companies like ours.  The first goal of the campaign? Raise $50,000 as this gives us enough money to finish the vertical slice and gives ...

Dev Diary #3 Studio Update: Chasing Funding

Hey All!So it's that special time of year where we write another dev blog going over some things, and this is the part where I tell you that we are going to be more consistent with this. Then you go, "Yeah yeah, buddy, we have heard that before." Well, this time it's true! Let me tell you why; we, as a studio, have made the scary decision to focus more on our own independent projects. This mean...

Dev Diary #2 Goblin Forge: Movement and Interaction

Hi everyone!My name is Connor Thompson, and I am the resident gameplay programmer at Azure Ravens. Today, we are going to take a deeper look into the very early stages of our VR toolkit, movement controls, and some early VR gameplay in the forge itself!Goblin Forge was originally being developed with the Oculus Rift, but with the release of the new Oculus Quest 2, we have begun utilizing that i...

Dev Diary #1: Goblin Forge The Start

Hey everyone!My name is Corbin Reeves and I am the game designer here with the Azure Ravens team. In this update, I get the pleasure of talking about our VR game Goblin Forge. Goblin Forge is a VR blacksmithing game that takes place in a medieval fantasy world. You play as the shopkeeper and only blacksmith in a small town. You manage this shop alongside your goblin companions who begrudgingly ...